FAQ: The Moebius Deck of Wonders - Usable in any TTRPG System
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What is the Moebius Deck of Wonders?

The Moebius Deck of Wonders is designed to be a prop and handout for your favorite tabletop role-playing game. As the Game Master, you control how and when the Moebius Deck of Wonders presents itself to your players. It can be found as part of a great treasure hoard, discovered in an ancient, burial crypt, given to them by a mysterious sage, or simply found lying around waiting to be discovered.

The Moebius Deck of Wonders appears as a standard deck of cards, but once touched it will reveal its true form and strongly compel the character that touched it to choose a random card. This is where you, the Game Master, will present the deck and hand it to your player. They will then randomly choose a single card which instantly reveals its powers to them and becomes bound to their character for life. Your player will then have a handout that they can keep with their character as a visual reference and to interact with during card activation phases.

Last updated: July 16, 2019 07:43

Why don’t the cards have any descriptions or writing on them?

While system-agnostic rules will be provided for each card in the deck, the cards were designed devoid of any writing or text so, as the Game Master, you can choose to create or modify the existing rules and/or create names and lore for each card to fit your world. You can even just use the cards as visual references to represent physical magic items the characters find. In fact, the items don’t have to magical at all.

Last updated: July 16, 2019 07:43

What kind of games can I use these cards with?

Although these cards were designed to fit perfectly into any fantasy or steampunk- themed game, they can easily be adapted and used in modern or futuristic games as ancient or historic artifacts or even alien technology. The use of the Moebius Deck of Wonders is only limited by your imagination.

Last updated: July 16, 2019 07:43

How is this deck unique to other magic item decks?

The Moebius Deck of Wonders has a mind of it’s own, separate in part to the cards themselves. When Moebius Spinn created the deck, he imparted a bit of his own intelligence and wisdom into it. Along with these abilities, it can teleport itself without error to any world, plane, or place in time.

For instance, the deck may place itself as part of a treasure hoard at the end of an epic quest, or it may feel the need to appear in a key moment within a quest in hopes of aiding the heroes about to face a particularly tough foe. While other times it may present itself to the common-folk, hoping to give a lad or lass an edge in a life fraught with peril and misfortune, inspiring them to strike out and make a new life for themselves as an adventurer.

In life, Moebius Spinn was a great champion against many radical evil forces. Because of this, the Moebius Deck of Wonders would never willingly put itself in the hands of an evil creature. However, being that this is your game, you can place the deck wherever you see fit.

Last updated: July 16, 2019 07:43

How can I use the deck in my game?

[Please see our video on Gameplay in the Kickstarter main page.]

When the deck is found, it presents itself as a normal deck of playing cards, and actively resists any attempt to discern if it is magical or not. The moment the deck is picked up, it alters its appearance to its true form and strongly compels the character to draw a single card. The character may actively try and resist, and if successful, the deck simply vanishes and teleports itself to a new location chosen by the Game Master. If they fail, a single random card is drawn from the deck, and is bound to the character for life. The deck then teleports away once more for another worthy adventurer to find it. The deck will never allow more than one card to be chosen at a time. Any attempt to do so will cause the deck to teleport away.

Once the card is chosen, the card owner immediately knows what the card does and how to activate it. Only the creature that the card is bound to may activate it. Unless otherwise noted, the card need only be on the character’s person to activate.

Additionally, the card owner may choose to associate a single word or phrase as part of the activation process. In this way, the card can’t be activated accidentally by the owner. The activation keyword only needs to be spoken in the characters own mind to work. The keyword may be changed by the card owner up to once per 24 hours.

Last updated: July 16, 2019 23:01

How many cards are in the deck?

[The actual deck] The Moebius Deck of Wonders will come with 40 cards, plus any CARD stretch goals unlocked, plus any Archmage pledges.

[In play] When the deck is found, it can contain any number of cards that the game master wishes. The demo version only has 6 cards. The final version will contain 40+ cards!

Last updated: July 16, 2019 23:01

Can the cards be destroyed?

[The actual deck] Well, yes. Even though physical copy of the Moebius Deck of Wonders will be of high quality, with a weight of 350 grams, they can be destroyed in the same manner as any other deck of cards.

[In play] The cards are immune to water, fire, and acid damage, and highly resistant to tearing. However, they are not completely immune to being destroyed. If destroyed, the card will permanently be removed from the Moebius Deck of Wonders in that world. If lost or stolen, the cards will automatically return to the owner’s hand with a mental command.

Last updated: July 16, 2019 23:01

How long does the chosen card stay with the player?

As mentioned the cards are bound to its owner for life. There are five ways this bond can be severed.

The number of limited uses has been exhausted. Only some cards function in this way. In this case, the card magically teleports itself back to the deck to be recharged and made available to the next lucky adventurer should it be found again. The card has been dispelled or the magical link between the card and the owner has been broken in some way. Very powerful magic keeps that bond intact, so likewise, it would take very powerful magic to break that bond. The owner willfully chooses to send the card back to the Moebius Deck of Wonders. Once forfeited, that card will never bond with that character again. The owner willfully gives up his bond with the designated card and passes it on to another of their choosing. This can only be done once per month. Once passed on, the card will never bond with that character again. The owner of the card dies and the card returns itself back to the Moebius Deck of Wonders. If the owner and their bonded card ever get separated via dimensional space, being in two different planes of existence, or separated by time travel, the magical bond between them will be in a suspended state. In this state, the owner cannot call the card back to them, nor make use of its power. This temporary state will last up to one month. If the card and the owner have not been reunited before the time expires, the card will sever the bond and return back to the deck.

Last updated: July 16, 2019 07:43

Can I use the cards in a different way?

We have purposely designed these cards without any names or rules printed on them. This gives Game Master’s ultimate control in their use in their games. Instead of using the cards as we have written them, you can choose to use them as actual physical items in your games. In fact, they don’t need to be magical at all. They could just be interesting items that the characters find in your world, or key items linked to critical story plots.

Last updated: July 16, 2019 07:43

Which dice are in the 11 die set?

The 11 die set will contain 2d20s, 1d12, 1d10, 1d10 percentile, 1d8, 4d6 and 1d4

Last updated: July 17, 2019 13:01

If the other dice set is unlocked as a stretch goal, are they automatically added to all of the pledges that say you get ALL the stretch goals?

They would be a paid add-on if unlocked.

Last updated: July 17, 2019 13:25

Does the physical deck pledge level include a pdf of the deck or no?

If you would like the physical deck you can either pledge the Adept Wizard level and add the PDF later in the pledge manager, or pledge the Master Wizard level, which comes with both.

Last updated: July 17, 2019 13:25

Is there a complete list of the card's canonical names available anywhere?

Yes! Here is the text-only list of the cards currently included in the Moebius Deck of Wonders:

A Mule’s Friend Another Face in the Crowd Artifact Map At One With the Sea Audience with Spinn Blade of the Siren Bookmark of the Scribe Building Bridges Caltrops of the Defender Cloak of the Common Folk Cyclops Sight Dead Head Dimensional Library Dimensional Purge Dust Dragon Tent Spike Feline Scout Goggles of the Medusa Guiding Staff of the Wayfarer Horn of Ensnaring Invisibility Snare Life for a Life Master Navigator Mater of Tongues Merchant’s Favor Nature’s Pendant Seeds of Dawn Shield of Ultimate Defense Sleep Swap Bracer Spinn’s Boots of Comfort Spinn’s Infinity Spellbook Spinn’s Pipe of Peaceful Bliss Spyglass of Farseeing Sword of the Ice Dragon Tankard of Truth Teleportation Recall The Money Exchanger Waterfall Travel Window to the World Wizard’s Sanctum You Have My Word

Last updated: July 17, 2019 15:22

Can I get a text transcript of the stretch goals?

You sure can! Here’s the text-only list of all of our stretch goals:

Stretch Goals:

Spinn’s Guardian Cloak free additional card - $7500 Chameleon Blade free additional card - $8000 Throne of the Wizard King free additional card - $8500 Master of the Moment free additional card- $9000 Crown of the Wizard King free additional card- $9500 The Dragon’s Hoard free additional card (you’ll definitely want this one!)- $10,000 The Gavel free additional card- $10,500 Spinn’s Horseless Carriage free additional card- $11,000 Custom Mystic Dragon Dice Designed by Marc Shubert, Available as an Add-On - $15,000

Social Media Stretch Goals:

Campaign Backers 250 Backers = free sticker added of ‘Another Face in the Crowd’ 500 Backers = ‘Tankard of Truth’ pin, available as an add-on

Facebook Shares 125 Shares = free sticker of the ‘Horn of Ensnaring’ 250 Shares = free Pathfinder 1.0 rules PDF

Twitter Retweets 300 Retweets = free sticker of ‘Invisibility Snare’ 600 Retweets = Free DnD 5E rules PDF

Youtube Views 500 Views = free sticker of the ‘Shield of Ultimate Defense’ 1000 Views = Kickstarter Exclusive! Pin of the Moebius (on the backs of the cards), available as an add-on

Instagram Followers 1250 = free sticker of ‘Dead Head’ 1500 = free voter’s choice rules PDF

Board Game Geek Fans 50 Fans = free sticker of ‘Spinn’s Infinity Spellbook’ 150 Fans = free Dungeon World rules PDF

Last updated: July 17, 2019 15:22

When and how do we add the add-ons? I would like to add dice bags and hopefully the ice cream dice will be unlocked as well.

In order to add on items, once our Kickstarter ends, you will be sent a survey from our pledge manager that will present you with an add-on “store” with the ability to add on items after the fact.

Right now, you have the option of manually adding the additional funds for the desired items to your pledge now (any additional charges for shipping, if applicable, will automatically be added) or you can just pay for the add-on’s in the pledge manager survey that will be sent to you after our Kickstarter closes.

Last updated: July 17, 2019 15:43

What add-ons will you be offering in the Pledge Manager?

You will be able to add the following to your order in the Pledge Manager:

Dragon’s Mana Dice: $15 for an 11 dice set Handmade dice bags: $32 (plus separate shipping) Tankard of Truth metal pin: If unlocked in stretch goals- $8 The Moebius Pin: Kickstarter exclusive, if unlocked in stretch goals- $8 Second set of dice designed by Mark Schubert: if unlocked in stretch goals- $15

There may be another item or two, which will be announced in a Kickstarter Update

Last updated: July 17, 2019 16:21

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